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Poly Haven Blog – Irregular long-form blog. For the latest ...
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The Shed: A Community Project
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A Verdant Trail
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Hidden Alley: A Community Project
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Smugglers Cove: Weigh Anchor and Hoist the Mizzen!
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Poly Haven Blog Irregular long-form blog. For the latest news, see the posts on Patreon. Home HDRIs Textures Models Patreon About / Contact Dev Log #20 April 22, 2024 Greg Zaal Leave a comment Progress on the moon, Namaqualand, modular assets, and plans for better geonodes assets. Continue Reading → Posted in: Dev Logs AI and Poly Haven March 25, 2024 Greg Zaal 9 Comments The future of AI assets, why we won’t make them, and what that means for us long term. Continue Reading → Posted in: Uncategorized A Verdant Trail February 5, 2024 Greg Zaal 3 Comments How we made the Verdant Trail asset collection. Continue Reading → Posted in: Scene Files Dev Log #19 January 16, 2024 Greg Zaal 3 Comments The Hidden Alley is here! Little Falls dries up, we’re making a box, and we went to the moon… lab. Continue Reading → Posted in: Dev Logs Dev Log #18 October 12, 2023 Greg Zaal Leave a comment Wood, fabric, and the Pine Forest collection. Continue Reading → Posted in: Dev Logs Dev Log #17 August 15, 2023 Greg Zaal 2 Comments We’re going to the desert! New scanning rigs, updates on WIP projects, BlenderKit integration and a photography workshop. Continue Reading → Posted in: Dev Logs Dev Log #16 June 14, 2023 Greg Zaal 1 Comment Growing the team, project updates, new flash, and color calibration workflow Continue Reading → Posted in: Dev Logs Removing the Tripod from HDRIs May 25, 2023 Greg Zaal 1 Comment How we remove the tripod from HDRIs or any spherical panoramas. Continue Reading → Posted in: how-to Dev Log #15 April 13, 2023 Greg Zaal Leave a comment Working on our first excursion, studio scans, our new community project, USD support, Epic’s Fab platform, and search stats. Continue Reading → Posted in: Dev Logs Hidden Alley: A Community Project March 7, 2023 James Ray Cock 14 Comments Help us create a library of free and open 3D assets! We want to work together as a community to create an Alleyway environment, filled with high quality props created by dozens of different artists. Continue Reading → Posted in: Community Projects , Scene Files Filed under: 3D , Asset , b3d , Blender , cc0 , Challenge , Community , Competition , contest , Environment , Game Engine , Outdoor , Poly Haven , project , Prop , Shack , Substance Painter Post navigation Page 1 of 5 1 2 … 5 Next → Categories Community Projects Dev Logs how-to News Scene Files Travel Uncategorized Recent Posts Dev Log #20 AI and Poly Haven A Verdant Trail Dev Log #19 Dev Log...

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